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Roads

Building a road

A road is the basic necessity of building a city as it provides transportation and zoning procedures. There are numerous types of roads and can be formed as a straight road or a curved road. Existing roads can also be upgraded at the potential expense of surrounding zone buildings being deleted due to the alteration of the size and shape of the road; city service buildings and other objects may prevent the road from being upgraded.[1]

Before starting a game, the player can also decide if the traffic can travel the right side or the left side.[2]

Constructing a roadEdit

Roads are constructed in the manner of a starting point to an ending point, which can also affect the directional behavior. Right-clicking while in the process of constructing a road will cancel it.

Straight roads
Straight roads are constructed by a simple start point and end point. Construction is accomplished by left-clicking on the start point, dragging the plan to an end point, and left-clicking again to finalize.
Curved roads
Curved roads bend to form an arc from the start point to the end point. Construction is accomplished by left-clicking on the start point, dragging the plan to an end point, and left-clicking again to finalize.
One-way roads
Directional behavior of a one-way road is affected work in the manner of the start point to the end point. Traffic will move from the start point to the end point.
Elevated roads
Elevated roads rise from the ground to feature sloping roads. Construction is accomplished by pressing the Page Up or Page Down keyboard button. By creating an elevated road, pillars will be created to support the road but will also take up space on the ground. The two-lane gravel road cannot be elevated. Elevated roads have three types of elevated stops: a three-meter height, a six-meter height, and a twelve-meter height.
Tunnels
Tunnels are roads beneath the ground surface. Construction is accomplished by pressing the Page Down keyboard button while on the surface. Tunnels are not visible on the surface and can only be viewed in the road interface. Tunnels also cannot overlap metro tunnels.
Bridges
Bridges are roads that travel across water or steep cliffs. The type of bridge depends on the type of road, for example, small roads create simple bridge railings while highway roads create large suspension bridges.
Highways
Highways are three-lane, one-way roads that support high traffic and high speeds. Highways cannot be zoned, and they produce a large amount of noise pollution. Highways of the opposite direction must be built separately.
Public transportation lanes
Public transportation can have their own lanes to help ease traffic on bigger cities. Buses, taxis, and trams can share the road with normal vehicles. Trams, on the other hand, while requiring the tram line for travel can also have its own road built for it using the tram track road system.

TrafficEdit

Traffic

Traffic interface

Traffic is vehicles moving on a road. Road congestion of vehicles can yield heavy traffic, slowing down vehicles. Heavy traffic can be generated through poor road planning, such as too many stops, intersections, and heavy trucks. Traffic can be eased by building one-way roads, larger roads, roundabouts with fewer intersections, and more.

The traffic interface shows how much traffic a road is experiencing. A "green" road indicates easy, fast-moving traffic, with little to no cars congesting the roads. "Red" roads indicate slow-moving, high amounts of vehicle congestion.

RoadsEdit

Small roadsEdit

Road Cost ₡/cell Upkeep ₡/week/cell Speed limit Description Unlock
Two-lane road
Two-lane road
₡40 ₡0.32 40 A two-lane road with parking spaces. Supports low traffic. Start
Two-lane road with grass
Two-lane road with grass
₡50 ₡0.40 40 A two-lane road with decorative grass. Decorations lower noise pollution. Supports low traffic and increases land value. Busy Town
Two-lane road with trees
Two-lane road with trees
₡60 ₡0.48 40 A two-lane road with decorative trees. Decorations lower noise pollution. Supports low traffic and increases land value. Busy Town
Two-lane road with bicycle lanes
Two-lane road with bicycle lanes
₡40 ₡0.32 40 A two-lane road with bicycle lanes. Supports low traffic. Busy Town
Two-lane road with tram tracks
Two-lane road with tram tracks
₡70 ₡0.56 40 A two-lane road with tram tracks. Supports low traffic. Boom Town
Two-lane one-way road
Two-lane one-way road
₡40 ₡0.32 40 A two-lane, one-way road with parking spaces. Supports low traffic. Start*
Two-lane one-way road with grass
Two-lane one-way road with grass
₡50 ₡0.40 40 A two-lane, one-way road with decorative grass. Decorations lower noise pollution. Supports low traffic and increases land value. Busy Town
Two-lane one-way road with trees
Two-lane one-way road with trees
₡60 ₡0.48 40 A two-lane, one-way road with decorative trees. Decorations lower noise pollution. Supports low traffic and increases land value. Busy Town
Two-lane one-way road with tram tracks
Two-lane one-way road with tram tracks
₡60 ₡0.56 40 A two-lane, one-way road with tracks for trams. Supports low traffic. Boom Town
Two-lane gravel road
Two-lane gravel road
₡20 ₡0.19 30 A two-lane gravel road suitable as a service road. Supports low traffic. Start*

Medium roadsEdit

Road Cost ₡/cell Upkeep ₡/week/cell Speed limit Description Unlock
Four-lane road
Four-lane road
₡60 ₡0.80 50 A four-lane road with parking spaces. Supports medium traffic. Start*
Four-lane road with decorative grass
Four-lane road with decorative grass
₡70 ₡0.96 50 A four-lane road with decorative grass. Decorations lower noise pollution. Supports medium traffic. Busy Town
Four-lane road with decorative trees
Four-lane road with decorative trees
₡80 ₡1.12 50 A four-lane road with decorative trees. Decorations lower noise pollution. Supports medium traffic. Busy Town
Four-lane road with bicycle lanes
Four-lane road with bicycle lanes
₡60 ₡0.80 50 A four-lane road with bicycle lanes. Supports medium traffic. Busy Town
Four-lane road with bus lanes
Four-lane road with bus lanes
₡60 ₡0.80 50 A four-lane road with bus lanes. Supports medium traffic. Boom Town
Four-lane road with tram tracks
Four-lane road with tram tracks
₡100 ₡1.36 50 A four-lane road with tram tracks. Supports medium traffic. Boom Town

Large roadsEdit

Road Cost ₡/cell Upkeep ₡/week/cell Speed limit Description Unlock
Six-lane road
Six-lane road
₡80 ₡0.96 60 A six-lane road with parking spaces. Supports high traffic. Start*
Six-lane road with decorative grass
Six-lane road with decorative grass
₡90 ₡1.12 60 A six-lane road with decorative grass. Decorations lower noise pollution. Supports high traffic. Busy Town
Six-lane road with decorative trees
Six-lane road with decorative trees
₡100 ₡1.28 60 A six-lane road with decorative trees. Decorations lower noise pollution. Supports high traffic. Busy Town
Six-lane road with bicycle lanes
Six-lane road with bicycle lanes
₡90 ₡0.96 60 A six-lane road with bicycle lanes. Supports high traffic. Busy Town
Six-lane road with bus lanes
Six-lane road with bus lanes
₡80 ₡0.96 60 A six-lane road with bus lanes. Supports high traffic. Boom Town
Six-lane one-way road
Six-lane one-way road
₡80 ₡0.96 60 A six-lane, one-way road. Decorations lower noise pollution. Supports high traffic. Start*
Six-lane one-way road with decorative grass
Six-lane one-way road with decorative grass
₡90 ₡1.12 60 A six-lane, one-way road with decorative grass. Decorations lower noise pollution. Supports high traffic. Busy Town
Six-lane one-way road with decorative trees
Six-lane one-way road with decorative trees
₡100 ₡1.28 60 A six-lane, one-way road with decorative trees. Decorations lower noise pollution. Supports high traffic. Busy Town

HighwaysEdit

Road Cost ₡/cell Upkeep ₡/week/cell Speed limit Description Unlock
Highway
Highway
₡70 ₡0.96 100 A three-lane, one-way road suitable for connecting population centers. Supports high traffic and high speeds, but decreases land value significantly due to high noise pollution. Lanes going the opposite direction need to be built separately. Highway does not allow zoning next to it! Boom Town
Highway with sound barrier
Highway with sound barrier
₡90 ₡1.28 100 A three-lane, one-way road suitable for connecting population centers. Sound barriers reduce noise pollution caused by the highway. Supports high traffic and high speeds, but decreases land value due to noise pollution. Lanes going the opposite direction need to be built separately. Highway does not allow zoning next to it! Busy Town
Highway ramp
Highway ramp
₡30 ₡0.32 80 Connect highways to the city streets and other highways with ramps. Boom Town

IntersectionsEdit

These intersections are pre-built and non-modded.

Road Cost ₡ Upkeep ₡/week Description Unlock
Large roundabout
Large roundabout
₡7,680 ₡100 For intersections with lots of traffic, use the large roundabout to allow traffic to flow with as few stops as possible. Boom Town
Small roundabout
Small roundabout
₡2,560 ₡20 The small roundabout provides an easy way to help traffic flow freely. Start*
Cloverleaf intersection
Cloverleaf intersection
₡25,930 ₡320 Traffic flows easily through the cloverleaf intersection. It combines two highways with three lanes per direction for easy switching from one highway to the other. You can rotate the intersection by clicking and holding down the secondary mouse button. Boom Town
Three-way intersection
Three-way intersection
₡16,290 ₡196 With a three-way intersection, traffic can be branched off from a highway to another three-laned highway with ease. You can rotate the intersection by clicking or holding down the secondary mouse button. Boom Town

Tram tracksEdit

Tram tracks are the transportation method for tram lines. In order for trams to travel around the city, tram tracks must be placed.

Road Cost ₡/cell Upkeep ₡/week/cell Speed limit Description Unlock
Two-lane road with tram tracks
Two-lane road with tram tracks
₡70 ₡0.56 40 A two-lane road with tram tracks. Supports low traffic. Boom Town
Two-lane one-way road with tram tracks
Two-lane one-way road with tram tracks
₡60 ₡0.56 40 A two-lane, one-way road with tracks for trams. Supports low traffic. Boom Town
Four-lane road with tram tracks
Four-lane road with tram tracks
₡100 ₡1.36 50 A four-lane road with tram tracks. Supports medium traffic. Boom Town
Tram track
Tram track
₡65 ₡0.48 40 Standalone tram track with rails for both directions. Boom Town
One-way tram track
One-way tram track
₡45 ₡0.32 40 Standalone one-way tram track. Boom Town

TriviaEdit

  • Prior to patch 1.4.0-f3, roads were only elevated at every twelve-meter height. This made road slopes steeper due to high elevation. Introduced in the patch allowed roads to be elevated in three different levels: three meters, six meters, and twelve meters.
  • It is not possible to build a highway with sound barriers if it is elevated, so avoid placing residential areas next to them.

ReferencesEdit

  1. "Cities: Skylines User Manual". Paradox Interactive.
  2. "Cities: Skylines - Dev Diary 1: Roads". Paradox Interactive. 24, September 2014.

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