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A district is a selected region of a city. Each district can have different policies, affecting the growth and lifestyle of the citizens of that district.[1]

Districts are automatically and randomly given a name and can be changed by clicking the name of the district and hovering over and clicking on the district name. The district interface will display statistics of the district:

  • Happiness
  • Specialization
  • Population, household and workers, weekly tourist visits
  • Residents
  • Average building zone levels and distribution
  • Policies

District toolsEdit

Paint district

Districts are formed by shading part of a region using the paint district tool. The paint district tool comes in three sizes: small, medium, and large brushes. The district tool will automatically snap to a road if near one to allow easier control over painting a specific region. When a district has been shaped, it can be further reshaped by shading within the district first, indicated by the district being highlighted, then shading the surrounding areas. Shading outside the district will result in a new district being formed.[1]

Erase district

Erasing districts can be done by using the erase district tool. Additionally, using the paint district tool, clicking the right-mouse button will also achieve the same effect.[1]

SpecializationEdit

Generic industry
No commercial specialization

Districts can specialize in specific industry or commercial zones. Specialization can improve output of industries and commercial income in contrast to generic industries and commercial zones that would otherwise be ineffective and reaching below maximum potential.[1]

Specialization Description Unlock
Forest industry
Forest industry
Specialize in forestry to take advantage of the renewable woodland.
  • Slightly increased electricity consumption
  • Slightly increased tax income
  • Required natural resource: Forest (renewable)
Worthy Village
Farming industry
Farming industry
Sun soaked plains and fertile lands are ideal for agriculture and grazing.
  • Considerably increased water consumption
  • Slightly increased tax income
  • Required natural resource: Fertile land (renewable)
Worthy Village
Ore industry
Ore industry
Mine raw ore from the Earth's crust and ship it to local businesses for further processing.
  • Moderately increased ground pollution and electricity consumption
  • Moderately increased tax income
  • Required natural resource: Ore (non-renewable)
Boom Town
Oil industry
Oil industry
Turn underground oil reservoirs into substantial wealth by specializing in oil industry.
  • Considerably increased ground pollution and electricity consumption
  • Considerably increased tax income
  • Required natural resource: Oil (non-renewable)
Busy Town
Tourism specialization
Tourism specialization
Tourism specialization dedicates the commercial zones to serve the tourists by providing hotel accommodations, restaurants and other services.
  • Causes noise pollution
  • Attracts tourists
Busy Town
Leisure specialization
Leisure specialization
Districts specialized in leisure activities have more vibrant nightlife and many options for daytime relaxation as well.
  • Causes noise pollution
  • Commercial zones are active 24/7
Big Town

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Cities: Skylines. Paradox Interactive. In-game information.

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